CHARTDEX

Pokémon Type Chart  ·  Champions Edition  ·  All 18 Types

→ Defending type (columns)

×2
Super effective
½
Not very effective
0
No effect (immune)
1
Normal damage
Click any type header to highlight

Rows = attacking type, Columns = defending type. Click a row or column header to highlight it.

Pick one or two types for your Pokémon to see combined defensive effectiveness against every attacking type.

Type 1 (required)

Type 2 (optional)

Defensive Effectiveness

Select at least one type above.

Enter your team and your opponent's team — get a battle strategy instantly.

⚡ Your Team
💀 Opponent's Team
📊 Damage Matchup
🧠 Strategy Guide

Welcome to ChartDex

Your ultimate interactive Pokémon type reference — built by a fan, for fans. Whether you're a casual player or a competitive trainer grinding Pokémon Champions, ChartDex has everything you need to master type matchups.

What is ChartDex?

ChartDex is a free, fast, and beautifully designed type chart reference tool for Pokémon Champions Edition. We built it because most existing type charts are either outdated, hard to read on mobile, or just plain ugly.

Our goal was simple: build the type chart we always wished existed — interactive, visually clear, and actually useful during real battles.

What can you do here?

Attack Matrix

Full 18×18 interactive grid. Click any type to highlight its row or column instantly.

Type Cards

All 18 types with their strengths, weaknesses, resistances and immunities at a glance.

Dual-Type Matchup

Pick one or two types and instantly see combined defensive multipliers including ×4 and ×¼ edge cases.

🔥

Battle Sim

Pick your types vs opponent's types and see who wins the matchup both ways in real time.

Who is this for?

  • 🎮 New players just getting into Pokémon Champions who want to learn type basics
  • Competitive trainers planning team compositions and type coverage
  • 📱 Mobile players who need a fast reference during battles
  • 🧑‍🏫 Anyone who wants a clean, no-nonsense type chart

Get in Touch

Have a suggestion, found a bug, or just want to say hello? We'd love to hear from you.

[email protected]

Privacy Policy

Last updated: April 2026. ChartDex is committed to protecting your privacy. This page explains what data we collect and how we use it.

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Season 1 Meta

Pokémon Champions Season 1 Meta Report — Regulation M-A (April 2026)

Updated Apr 23, 2026  ·  Data from Pikalytics, ChampionsLab (2,376 teams · 44 tournaments)  ·  Regulation M-A active Apr 8 – Jun 17, 2026

Season 1 of Pokémon Champions is well underway under Regulation M-A, and the format has already developed a clear competitive shape. Weather control, Fake Out leads, and Mega Evolution are the three pillars defining the current ladder. Here is a full breakdown of who is dominating, which teams are winning tournaments, and which cores are proving most reliable — all based on real tournament data.

Top Usage Rankings

The following usage figures are drawn from 2,376 tracked teams across 44 community tournaments as of April 21, 2026:

RANK POKÉMON TYPES USAGE WIN RATE
#1SneaslerFighting / Poison52.0%52.1%
#2IncineroarFire / Dark46.2%51.4%
#3GarchompDragon / Ground40.4%51.8%
#4KingambitDark / Steel34.6%52.4%
#5SinistchaGrass / Ghost28.8%53.2%
#6BasculegionWater / Ghost25.5%52.8%
#7AerodactylRock / Flying23.3%51.7%
#8CharizardFire / Flying21.1%51.6%
#9Rotom-WashElectric / Water18.9%51.6%
#10WhimsicottGrass / Fairy16.7%49.6%

What The Usage Data Is Saying

Sneasler and Incineroar dominate lead slots because turn-one control is more important than ever in this format. Incineroar's Intimidate + Fake Out combination buys critical turns, while Sneasler's Dire Claw and Fake Out create immediate pressure and force opponents into reactive positions. Both appear on the widest variety of team archetypes, making them the format's most flexible pieces.

Garchomp at 40.4% usage is the premier damage dealer — its Dragon/Ground typing with spread moves and speed control fits almost every team style. Kingambit at 34.6% is the go-to late-game cleaner, with Supreme Overlord and priority Sucker Punch making it nearly impossible to safely stall against.

Sinistcha at 53.2% win rate is the standout performer — high win rate despite not being the most used Pokémon signals it is being played optimally by experienced players who understand its Hospitality + Rage Powder support role.

Dominant Weather Archetypes

Weather control defines Season 1. Three weather modes are ladder-viable right now, and understanding all three is essential for building a team that can handle the field:

Sun (Regulation M-A's strongest archetype): Built around Mega Charizard Y activating Drought on Mega Evolution. The core lineup is Mega Charizard Y + Venusaur + Garchomp + Rotom-Wash + Incineroar + Whimsicott or Gardevoir. Venusaur's Speed doubles under Chlorophyll, allowing Sleep Powder to shut down threats immediately. Garchomp's Earthquake safely hits opponents only — Charizard's Flying type makes it immune. The Charizard + Venusaur core has a 55.4% win rate across 12.8% of tracked teams.

Rain: The most technically demanding weather style. The optimal lineup is Pelipper + Archaludon + Basculegion + Incineroar + Mega Floette + Sinistcha. Pelipper's Drizzle activates Rain and allows Archaludon to fire Electro Shot instantly without a charge turn. Basculegion sweeps with physical Swift Swim once the field is set. The Archaludon + Pelipper core has a 55.8% win rate. The Pelipper + Basculegion core has a 55.2% win rate.

Sand: Built around Tyranitar's Sand Stream with Excadrill as the primary Sand Rush sweeper. The Tyranitar + Excadrill core has a 56.2% win rate and is the highest win-rate core among the established weather archetypes. Sand teams are more defensively oriented than Sun or Rain, relying on chip damage and Excadrill's doubled Speed to clean up.

Tournament-Winning Teams

These are confirmed first-place finishes from major Pokémon Champions community tournaments:

  • Benny V — Wide League SNR #84 (13W-1L, 279 players): Basculegion-M · Kingambit · Heat Rotom · Froslass · Sneasler · Clefable
  • Meticulous Ronin — LIGA DA COMUNIDADE #1 (12W-2L, 275 players): Charizard · Venusaur · Garchomp · Incineroar · Gardevoir · Milotic
  • lukasjoel1 — ZGG #1 VGC $200 Tournament (13W-2L, 207 players): Garchomp · Tyranitar · Gengar · Whimsicott · Wash Rotom · Sneasler
  • Hyungwoo Shin — Victory Road Champions Arena (7W-0L, 146 players): Charizard · Milotic · Incineroar · Sneasler · Garchomp · Venusaur

The consistent thread across all top-placing teams is Sneasler or Incineroar in a lead position, plus at least one weather or Mega Evolution mode as the win condition.

Strongest Core Pairs

These two-Pokémon combinations have the highest win rates among pairs used in more than 5% of tracked teams:

  • Torkoal + Venusaur — 56.8% WR (6.2% usage) — Drought + Chlorophyll classic Sun core, Eruption + Sleep Powder combination
  • Tyranitar + Excadrill — 56.2% WR (15.8% usage) — Sand Stream + Sand Rush, the most reliable Sand core in the format
  • Archaludon + Pelipper — 55.8% WR (20.8% usage) — Rain-boosted Electro Shot fires instantly, Archaludon's Stamina adds defensive longevity
  • Charizard + Venusaur — 55.4% WR (12.8% usage) — Mega Y Drought + Chlorophyll Sleep Powder, the most popular Sun core
  • Pelipper + Basculegion — 55.2% WR (21.4% usage) — Drizzle + Swift Swim + Adaptability Last Respects, the Rain nuke core

Rising and Falling in the Meta

Rising: Talonflame (54.5% WR, 8.2% usage), Froslass (54.2% WR, 9.6% usage), Floette-Eternal (53.8% WR, 14.6% usage), and Archaludon (53.4% WR, 11.9% usage) are all trending upward. Froslass in particular is appearing in Sand and Trick Room teams as a disruption option.

Falling: Dragonite (49.8% WR), Whimsicott (49.6% WR), and Gengar (49.6% WR) are all below the 50% win rate threshold — high usage but underperforming relative to expectation. Gengar in particular is flagged as overrated given its declining results.

Highest Win-Rate Moves

Based on moves tracked across all tournament teams: Stone Axe (61.1%), Megahorn (60.2%), X-Scissor (54.9%), Strength Sap (54.7%), Curse (54.4%), Calm Mind (54.0%), Low Kick (53.8%), Pin Missile (53.6%). The dominance of Stone Axe and Bug-type coverage confirms that Kleavor, despite low ladder usage, is an extremely effective tournament pick.


This meta data is current as of April 23, 2026 under Regulation M-A. The regulation period runs until June 17, 2026. Use the Battle Sim tab on ChartDex to check how your team handles the top threats listed above.

Beginner

Pokémon Type Matchups: A Complete Guide for Champions Edition

5 min read  ·  Type Basics

Understanding type matchups is the single most important skill in Pokémon Champions. No matter how strong your Pokémon's stats are, sending the wrong type into battle can cost you the match. This guide covers everything you need to know about type effectiveness from the ground up.

What is Type Effectiveness?

Every Pokémon has one or two types, and every move also has a type. When a move hits a defending Pokémon, the damage is multiplied based on how the attacking type interacts with the defending type. There are four possible outcomes:

  • Super effective (×2) — The attacking type is strong against the defending type. You deal double damage. This is what you always want.
  • Not very effective (×½) — The defending type resists the attacking type. You deal half damage. Avoid this matchup.
  • No effect (×0) — The defending type is completely immune. Your move deals zero damage. Always check for immunities before attacking.
  • Normal (×1) — No modifier. Your move deals standard damage.

Dual Types and Stacking Multipliers

Many Pokémon have two types simultaneously. When this happens, both type interactions stack by multiplication. This creates some extreme scenarios:

  • ×4 damage — Both types are weak to the same attack. For example, Charizard (Fire/Flying) takes ×4 damage from Rock-type moves because both Fire and Flying are weak to Rock.
  • ×¼ damage — Both types resist the same attack, giving you only 25% damage dealt.
  • ×0 damage — One of the two types has a full immunity, cancelling all damage regardless of the other type's weakness.

Use the Dual-Type Matchup tool on ChartDex to instantly calculate these combined multipliers for any combination of types.

The Most Important Type Relationships to Memorise

While there are 18 types and hundreds of interactions, certain matchups come up in nearly every battle in Pokémon Champions. Learning these first will immediately improve your win rate:

  • Fire beats Grass, Ice, Bug, Steel — Fire is one of the most offensively versatile types in the game.
  • Water beats Fire, Ground, Rock — Water coverage is reliable and extremely common.
  • Electric beats Water, Flying — Electric is a clean, focused offensive type with few immunities to worry about (only Ground).
  • Ground beats Fire, Electric, Poison, Rock, Steel — Ground has excellent coverage and is the only type that beats Electric.
  • Fighting beats Normal, Ice, Rock, Dark, Steel — Fighting is the premier offensive type for breaking through defensive walls.
  • Fairy beats Fighting, Dragon, Dark — Fairy is immune to Dragon completely, making it a key defensive type in competitive play.

How to Use the ChartDex Attack Matrix

The 18×18 attack matrix on ChartDex shows every single type interaction in one view. Rows represent the attacking type and columns represent the defending type. Click any type header to highlight its entire row or column, making it easy to see all interactions for a specific type at a glance. Red cells are super effective, green cells are resisted, yellow cells are immune, and grey cells are neutral.


Ready to test your knowledge? Head to the Attack Matrix tab and click through a few types to see their full interaction charts. Then try the Dual-Type Matchup tool to explore stacked multipliers.

Intermediate

Best Dual-Type Combinations in Pokémon Champions

6 min read  ·  Team Building

Choosing Pokémon with strong dual-type combinations gives you a major defensive and offensive advantage in Pokémon Champions. The best dual types minimise weaknesses, maximise resistances, and cover a wide range of opponents. Here are the top combinations to look for when building your team.

Water / Ground

One of the strongest defensive combinations in the game. Water/Ground has only one weakness — Grass — while being immune to Electric entirely. Offensively, these two types together cover Fire, Ground, Rock, Poison, Steel, and Electric. Gastrodon is the classic example of this combination's defensive power.

Steel / Flying

Steel/Flying is exceptionally resistant, with resistances to Normal, Grass, Flying, Psychic, Bug, Rock, Dragon, Steel, and Fairy. Its only two weaknesses are Fire and Electric. The key advantage is that Steel nullifies Poison and Flying nullifies Ground — two of the most common coverage moves in competitive play.

Ghost / Dark

Ghost/Dark is completely immune to Normal, Fighting, and Psychic type moves — three extremely common attack types. This makes Ghost/Dark Pokémon nearly impossible to hit with a huge portion of the competitive movepool. The tradeoff is vulnerability to Fairy, Bug, and other Ghost moves.

Dragon / Steel

Dragon/Steel has an enormous number of resistances — 11 in total — and is immune to Poison. Before Fairy type was introduced this was considered the single best defensive typing in the game. It remains extremely strong in Pokémon Champions for its ability to wall most physical and special attackers.

Electric / Steel

Electric/Steel resists or is immune to 12 different types, with only Fire and Ground as true weaknesses. This combination is excellent for pivot Pokémon that need to safely switch into many different situations. Magnezone is the most famous example.

Fire / Flying

Offensively devastating — Fire and Flying together cover Grass, Ice, Bug, Steel, and Fighting. The weakness to Rock (×4 for both types) is a significant drawback, but the offensive pressure this combination creates makes it a staple in aggressive team compositions. Charizard is the iconic example.

How to Check Any Combination

Use the Dual-Type Matchup tab on ChartDex to test any combination you're considering. Select two types and instantly see every attacking type's effectiveness against that combination, including ×4 and ×¼ edge cases that are easy to miss when calculating manually.

Advanced

How to Counter the Most Common Types in Pokémon Champions Battles

7 min read  ·  Competitive Strategy

In high-level Pokémon Champions play, certain types appear in almost every battle. Knowing not just what beats them, but how to reliably switch into them and maintain offensive pressure, is what separates good players from great ones. This guide covers the most common threats and exactly how to counter them.

Countering Dragon Types

Dragon is one of the most powerful offensive types in Pokémon Champions because it resists Fire, Water, Electric, and Grass — the four most common attacking types in the game. The best counters are Steel and Fairy types. Steel resists Dragon and can hit back with strong Steel moves. Fairy is immune to Dragon entirely, making Fairy-type Pokémon the safest switch-in against Dragon attacks. Ice types also hit Dragon for ×2 but are generally too frail to consistently check Dragon users.

Countering Psychic Types

Psychic is weak to Bug, Ghost, and Dark. Of these, Dark is the most reliable counter in competitive play because Dark-type Pokémon are immune to Psychic moves entirely. Ghost types hit Psychic for super effective damage but are also weak to Ghost in return, creating a risk of getting hit first. Bug coverage moves are widely available and often used specifically to threaten Psychic-type walls.

Countering Water Types

Water is only weak to Electric and Grass. In Pokémon Champions, Electric coverage is the most common answer because Electric moves are fast and hit from the special side. Grass types wall Water effectively — Grass resists Water and hits back for ×2. The most reliable counters are Pokémon with strong Electric or Grass STAB (Same Type Attack Bonus) that can absorb Water moves on the switch.

Countering Fighting Types

Fighting is weak to Flying, Psychic, and Fairy. Fairy is the premier counter in Pokémon Champions because it is immune to Dragon (a common companion type to Fighting), resists Dark, and hits Fighting for ×2. Ghost-type Pokémon are also immune to Fighting moves entirely, making them excellent pivot options. Flying types such as Togekiss and Landorus handle Fighting extremely well offensively.

Countering Ground Types

Ground is weak to Water, Grass, and Ice, but the most important thing to remember is that Flying-type Pokémon and Pokémon with the Levitate ability are completely immune to Ground moves. This is crucial because Ground is the only type that covers Electric, making it extremely common as a coverage move on non-Ground Pokémon. Always check for Ground immunity on your team when building.

Using the Battle Planner to Prepare

Before a ranked match in Pokémon Champions, use the Battle Sim tab on ChartDex to enter your team and your expected opponent's team. The Battle Planner automatically pulls each Pokémon's types from PokéAPI, calculates every matchup, and tells you which Pokémon to lead with, which matchups to avoid, and which Pokémon completely wall specific opponents. This pre-battle analysis takes under a minute and can significantly improve your match preparation.

Building Type Coverage on Your Team

A well-built team in Pokémon Champions typically covers at least four of the six most common defensive types: Water, Steel, Dragon, Fairy, Ground, and Ghost. If your entire team is weak to one of these, experienced opponents will exploit it. Use the Attack Matrix on ChartDex to audit your team's coverage and identify any types that your current Pokémon cannot hit for ×2 damage.


The best way to internalise type matchups is through repeated practice. Use ChartDex as a reference during your battles in Pokémon Champions and over time the most important interactions will become second nature. Start with the beginner guide if you haven't already, then come back to this advanced strategy guide as your game improves.